Underneath Reality
Thesis
Jan 23 - Jan 30
Notes:
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Research about circular economy
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Make more dramatic the alarm part of the prototype
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Research about sustainability
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Aesthetics instead of price (culture)
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What is a good use of VR technology?
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Watched: Saving capitalism and Dirty money
Advisor: currently looking for an advisor
The final demo will be done by end of February
The final paper will be done by the end of March
Jan 30 - Feb 6
This week I download and edit some videos for the VR film about advertisement and the bad use of technology in our society.





Advisor: Justin Hendrix
First meeting (30 minutes)
Advisor Notes:
Books to read
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The Marvelous Clouds - John Durham Peters
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Writing on the Wall: Social Media - The First 2,000 Years - Tom Standage
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The Victorian internet - Tom Standage
Ideas for the VR film
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Different paths in VR (good and bad) (empathy machine)
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Direct brain computer interfaces. What is beyond VR?
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More historical content, make them think of something they haven’t seen before.
Links
https://www.nytimes.com/2018/02/04/technology/early-facebook-google-employees-fight-tech.html
http://captology.stanford.edu/
http://www.nytimes.com/2013/11/03/books/review/writing-on-the-wall-by-tom-standage.html
Feb 6 - Feb 13
I did another iteration of the prototype. This time the VR experience is more artistic and surreal. The following video shows some part of this new idea.

prototype 2
Draft Outline
Background
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The human condition and technology
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Philosophical Foundation
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Technology and Power
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Alienation
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Virtual Reality (VR)
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Solution
Methodology (Arts-Based / Artistic Research)
Project description
Findings and discussion
Conclusion
Future Plans
Links:
http://www.personal.psu.edu/eja149/blogs/elizandrews/2009/11/arts-based-research-an-overview.html
Feb 13 - Feb 20
Accountability partner meeting notes:
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Change some of the ads videos. Only use the bad and annoying ads. This will make it more chaotic.
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Add more videos to the walls. make it claustrophobic.
Prototype: This week is I did most of the coding part relating to the interactions that you can do at the experience.
Prototype 2.1:
Improve landscape (grass, foliage, and lake)
Added collisions between objects
Added switch to open the door
Prototype 2.2:
Added video texture with sound to objects
Edited lightning in the level
Prototype 2.3:
Interactive door (with sound)
Added ambient sound to the forest